#ifndef _RED_BIRD_2_H
#define _RED_BIRD_2_H

#include "TexturedEntity.h"

class RedBird2 : public TexturedEntity
{
public:
    RedBird2(void);
    RedBird2(boost::shared_ptr<Scene> scene);
    virtual ~RedBird2(void);

private:
    bool m_exploding;

    void onPrepare(float dT);
    bool onInitialize();
    void onDestroy(void);
    void attachExplosionAnimation(void);

};

#endif
